Using the Adobe Flash Sprite Sheet Generator. Adobe Flash Professional CS6 introduces a new tool called the Sprite Sheet Generator. This feature lets you generate a sprite sheet from any symbol or image on the Stage or in the document Library. Sprite sheets are an efficient way to add looping animations to games because they can be rendered using the GPU. This article examines how to convert a looping animation into a sprite sheet using the Flash Sprite Sheet Generator. Flash is one of the best tools for creating interactive content—a groovy crossroad where animation and interactivity purposely collide with beautiful results. If there's one thing I've noticed in the past year, it's been the undeniable shift in web technology. We've all been hearing the term . I've even heard people say that HTML5 is going to be the true Flash killer. As an animator, I've enjoyed using Flash for well over a decade; but am I worried that the future of Flash is in question? No technology lasts forever, but Flash is here to stay, at least for a little while longer; and it's clear Adobe thinks so, too. Before creating the sprite sheet, you need an animation. Spriter from BrashMonkey.com creates optimized and flexible modular 2D and bone-based sprite animations for making games.I've chosen to animate a character I designed for the Starling Framework (see Figure 1). The bird avatar for the Starling Framework was conceived using the Adobe Photoshop Touch App, uploaded to the Adobe Creative Cloud, and then imported and redrawn in Adobe Flash Professional CS6. As I drew the bird using Flash's vector tools, I broke down each part into separate assets and converted them to symbols (see Figure 2). The next step was to create the wing animation. Piskel, free online sprite editor. A simple web-based tool for Spriting and Pixel art. Create pixel art, game sprites and animated GIFs. Free and open-source. Choose from 15,000+ free and paid-for 3D models, editor extensions, scripts, shaders, materials, audio files, animations and more to power up your Unity project. I double- clicked the wing symbol and animated it using a method known as frame- by- frame animation, where each key frame is a new drawing (see Figure 3). I copied the instance of the symbol containing the wing animation and pasted it to a new layer below the body of the bird. I then flipped it horizontally and positioned it for the bird's left wing. To add a slight sense of depth, I selected the instance of this symbol and applied a subtle color effect. The idea here is to darken it slightly to push it back from the rest of the body parts (see Figure 4). I also animated the entire bird floating up and down in sync with the direction the wings are flapping (see Figure 5). With the symbol instance containing the animation on the Stage, right- click over it and select Generate Sprite Sheet from the pop- up menu (see Figure 6). The alternative way to create a sprite sheet is to right- click over the symbol listed in the Library panel and select Generate Sprite Sheet from the pop- up menu (see Figure 7). The Generate Sprite Sheet will open in its own panel (see Figure 8). Select image dimensions appropriate to your animation (see Figure 9): Sprite sheet settings. From the Image Format drop- down menu, select between PNG 8 bit, PNG 2. PNG 3. 2 bit and JPEG formats. If optimization is a concern, you can choose PNG 8 bit format with transparency to bring the file size down considerably (see Figure 1. You can also set a custom background color for your sprite sheet by clicking the Background color swatch and selecting a new color from the palette, or mix your own by clicking the small mixer icon in the upper right corner of the color palette panel (see Figure 1. The Generate Sprite Sheet panel is then updated to reflect the new background color change (see Figure 1. The Algorithm setting provides for Basic or Max. Rects. Basic: The Basic setting is best for simple animations. Sprites are arranged uniformly in rows. Max. Rects: The Max. Rects setting is used to pack the frames more tightly together. The data format describes the x, y, width, height and other info for each frame of animation in the sprite sheet. The developer uses this data to produce an animation from the sprite sheet for whatever framework they are using. You can even create your own data format using JSFL if you don't see one here that you need. You can preview the sprite animation at any time by clicking the Preview tab above the sprite window (see Figure 1. Parallax scrolling; Pixel art; Sprite; Tile set; 3D computer graphics. 3D rendering; Polygon; Pre-rendering; Animation. Cel-shaded animation; Digitizing; Rotoscoping; Computer graphics. Tool of North America South Park Oculus Rift. We loved this doodle of an experiment. Every aspect of the project gave us amusement: Recalling and reminiscing on favorite moments in the show’s history, going through our. Marionette Studio is an web-based animation software. Work in the cloud from any device. Create stunning 2D game animations from your browser. Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps. You can keep up to date with Sprite Lamp via twitter or facebook. CrazyTalk Animator brings a whole new 3D experience to 2D animation with an innovative new approach to traditional planar animation.
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December 2016
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